This series of articles over the next couple of months will explore some thought experiments on creating EVE Corporations. In MMOs, one of the common themes is that of like-minded players grouping together in miniature societies called Clans or Guilds. EVE Online is no different, only these smaller societies are called Corporations.
Corporations are unique to the MMO world, as they can go much deeper in concept than that of other MMOs. Due to the nature of player-based sandbox of the EVE Online universe, different issues can spring up in Corporations than in typical guilds or clans of other games. Potential pitfalls such as espionage, corporation-crippling theft, scams, economic warfare and much more can leave a Corporation in ruin and in some cases unrecoverable.
EVE Online Correspondent Sam Guss writes this guide to starting a successful corporation in CCP's EVE Online.
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